Animancer
Animancer
NOTE: After much pain and anguish, I was able to load the game into itch... but it was completely broke. So instead, I'm gonna share the art and music since Vessk and GreatValueMagic deserve to have their work appreciated.
Fight the off the undead forces in this RTS built with the bevy engine. Build up your forces and destroy the enemy base (or whatever, I forgot to put a "win" condition).
This was my first bevy game I've released, and it's in rough shape, but the art and music rock (thanks to Vessk and GreatValueMagic).
Credits
- Art - Vessk
- Music - GreatValueMagic
- Programming - Wake1st
Controls
- left-click: select units/buildings
- right-click: set unit interaction (movement, attack, convert)
- wasd: move the camera around the map
Unit Selection
- left-click a specific unit/building
- left-click and hold, dragging a box over the units/buildings you want to "select", then release (if you drag over units and buildings, the game will only select units)
Building Construction
- select hero and/or worker(s)
- select the building type from the UI at the bottom left
- left-click to place a construction site (the selected units should go to the site and construct the building)
- when finished, it should look opaque
Status | In development |
Platforms | HTML5 |
Authors | wake1st, GreatValueMagic, Vessk |
Genre | Strategy |
Tags | 2D, bevy, Pixel Art, Real time strategy, society-of-play, sop |
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